Large City: Goú Nḱûshä Ni̋ēkēä

Goú Nḱûshä Ni̋ēkēä

Goú Nḱûshä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceĪchnḱyǐyátzmb̪v Region
RegionNostia Mbë Kron Moorland
Founded1177
Community LeaderLord Nitsa Nåh́a Diyḿ Haychi̊ Gikh́i̊
Area202 km2 (80 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2438 m (7998 ft)
Average Yearly Precipitation296 cm/y (116 in/y)
Population48102
Population Density238 people per km2 (601 people per mi2)
Town AuraMysticism
Naming
Native nameGoú Nḱûshä Ni̋ēkēä
Pronunciation/gaʊ̯́/ /ŋkʰʌ̂ʃæ/
Direct Translation[beautiful; attractive; pretty] [arch; arc; dome]
Translation[Not Yet Translated]

Goú Nḱûshä Ni̋ēkēä (/gaʊ̯́/ /ŋkʰʌ̂ʃæ/ [beautiful; attractive; pretty] [arch; arc; dome]) is a subtropical Large City located in the Īchnḱyǐyátzmb̪v Region of the Goblin Tribes.

The name Goú Nḱûshä Ni̋ēkēä is derived from the Goblin language, as Goú Nḱûshä Ni̋ēkēä was founded by Nitsa Nåh́a Diyḿ, who was culturaly Goblin.

Climate

Goú Nḱûshä Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 3°C (37°F). Goú Nḱûshä Ni̋ēkēä receives an average of 296 cm/y (116 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Goú Nḱûshä Ni̋ēkēä covers an area of nearly 202 km2 (80 mi2), and an average elevation of 2438 m (7998 ft) above sea level.

Overview

Goú Nḱûshä Ni̋ēkēä was founded durring the late 13th century in winter of the year 1177, by Nitsa Nåh́a Diyḿ. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Nitsa Nåh́a Diyḿ.

Goú Nḱûshä Ni̋ēkēä was built using the conventions of Goblin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Goú Nḱûshä Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Goú Nḱûshä Ni̋ēkēä is buildings are arranged arround a network of premissive packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Goú Nḱûshä Ni̋ēkēä's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Goú Nḱûshä Ni̋ēkēä is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Goú Nḱûshä Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Goú Nḱûshä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Goú Nḱûshä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Goú Nḱûshä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Goú Nḱûshä Ni̋ēkēä's parks.

Goú Nḱûshä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Goú Nḱûshä Ni̋ēkēä.

Goú Nḱûshä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Goú Nḱûshä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Goú Nḱûshä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Goú Nḱûshä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Goú Nḱûshä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Goú Nḱûshä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Goú Nḱûshä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Goú Nḱûshä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Goú Nḱûshä Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.

Goú Nḱûshä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Goú Nḱûshä Ni̋ēkēä's grid is powered by a direct leyline tap.

Goú Nḱûshä Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Goú Nḱûshä Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Goú Nḱûshä Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Goú Nḱûshä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Goú Nḱûshä Ni̋ēkēä's natural decorations nor waterways.

Goú Nḱûshä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Goú Nḱûshä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Goú Nḱûshä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Goú Nḱûshä Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Goú Nḱûshä Ni̋ēkēä might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Goú Nḱûshä Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Goú Nḱûshä Ni̋ēkēä there are unidentifiable people in the fog, but it seems to be okay.

The Marble Snake near Goú Nḱûshä Ni̋ēkēä are known to be quite timid.

Goú Nḱûshä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Augury energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 95
  • Farmers: 137
  • Farm Laborer: 240
  • Hunters: 155
  • Milk Maids: 123
  • Ranchers: 60
  • Ranch Hands: 139
  • Shepherds: 117
    • Farmland: 193370 m2
    • Cattle and Similar Creatures: 12025
    • Poultry: 144306
    • Swine: 9620
    • Sheep: 481
    • Goats: 96
    • Horses, Mounts, and Beasts of Burden: 4810

Craftsmen

  • Arms and Toolmakers: 96
  • Blacksmiths: 106
  • Bookbinders: 60
  • Buckle-makers: 65
  • Cabinetmakers: 114
  • Candlemakers: 160
  • Carpenters: 157
  • Clothmakers: 133
  • Coach and Harness Makers: 52
  • Coopers: 123
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 45
  • Cutlers: 40
  • Fabricworkers: 120
  • Farrier: 260
  • Furriers: 31
  • Glassworkers: 155
  • Gunsmiths: 97
  • Harness-Makers: 46
  • Hatters: 89
  • Hosiery Workers: 34
  • Jewelers: 54
  • Leatherwrights: 123
  • Locksmiths: 48
  • Matchstick makers: 74
  • Musical Instrument Makers: 74
  • Painters, Structures and Fixtures: 61
  • Paper Workers: 68
  • Plasterers: 65
  • Pursemakers: 82
  • Roofers: 52
  • Ropemakers: 49
  • Rugmakers: 45
  • Saddlers: 94
  • Scabbardmakers: 99
  • Scalemakers: 54
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 47
  • Shoemakers: 45
  • Soap and Tallow Workers: 163
  • Tailors: 291
  • Tanners: 57
  • Upholsterers: 71
  • Watchmakers: 65
  • Weavers: 155
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 34
  • Beer-Sellers: 66
  • Booksellers: 72
  • Butchers: 117
  • Chandlers: 120
  • Chicken Butchers: 139
  • Entrepreneurs: 50
  • Fine Clothiers: 120
  • Fishmongers: 130
  • Florists: 29
  • Potion Sellers: 76
  • Resellers: 171
  • Spice Merchants: 63
  • Wine-sellers: 100
  • Wheelwright: 76
  • Woodsellers: 47

Service workers

  • Bakers: 267
  • Barbers: 234
  • Coachmen: 66
  • Cooks: 229
  • Doctors: 108
  • Gamekeepers: 76
  • Grooms: 41
  • Hairdressers: 178
  • Healers: 135
  • Housekeepers: 150
  • Housemaids: 267
  • House Stewards: 160
  • Inns: 46
  • Laundry maids: 90
  • Maidservants: 178
  • Nursery Maids: 94
  • Pastrycooks: 165
  • Restaurateur: 229
  • Tavern Keepers: 192

Specialized Laborer

  • Ashworkers: 69
  • Bleachers: 44
  • Chemical Workers: 27
  • Coal Heavers: 92
  • In-Town Couriers: 117
  • Long Haul Couriers: 106
  • Dockyard Workers: 102
  • Gas Workers: 23
  • Hay Merchants: 40
  • Leech Collectors: 131
  • Millers: 111
  • Miners: 109
  • Oilmen and Polishers: 74
  • Postmen: 111
  • Pure Finder: 63
  • Skinners: 130
  • Sugar Refiners: 27
  • Tosher: 72
  • Warehousemen: 160
  • Watercarriers: 101
  • Watermen, Bargemen, etc.: 141

Skilled Laborers

  • Accountants: 62
  • Alchemist: 71
  • Clerk: 90
  • Dentists: 49
  • Educators: 128
  • Engineers: 68
  • Gardeners: 49
  • Mages: 35
  • Plumbers: 50
  • Pharmacist: 58
  • Professors: 21
  • Scientists: 36
  • Wizards: 21

Civil Servants

  • Adventurers: 44
  • Bankers: 65
  • Civil Clerks: 111
  • Civic Iudex: 52
  • Consultants: 31
  • Exorcist: 104
  • Fixers: 57
  • Kami Clerk: 99
  • Landlords: 95
  • Lawyers: 59
  • Legend Keepers: 85
  • Militia Officers: 400
  • Monks, Monastic: 150
  • Monks, Civic: 150
  • Historian, Oral: 111
  • Historian, Textual: 58
  • Policemen, Sheriffs, etc.: 106
  • Priests: 192
  • Rangers: 65
  • Rat Catchers: 74
  • Scholars: 70
  • Spiritualist: 84
  • Slayers: 27
  • Storytellers: 213
  • Military Officers: 171

Cottage Industries

  • Brewers: 141
  • Comfort Services: 178
  • Enchanters: 55
  • Herbalists: 54
  • Jaminators: 150
  • Needleworkers: 160
  • Potters: 81
  • Preserve Makers: 137
  • Quilters: 66
  • Seamsters: 267
  • Spinners: 130
  • Tinker: 54
  • Weaver: 133

Artists

  • Actors: 53
  • Architects: 18
  • Bards: 76
  • Costumers: 28
  • Dancers: 57
  • Drafters: 31
  • Engravers: 38
  • Fine Furniture Carpenters: 23
  • Glaziers: 51
  • Inlayers: 45
  • Musicians: 141
  • Painters, Art: 25
  • Playwrights: 52
  • Sculptors, Art: 42
  • Wood Carvers: 160
  • Writers: 171

Produce Industries

  • Butter Churners: 155
  • Canners: 141
  • Cheesmakers: 185
  • Ice Merchants: 21
  • Millers: 102
  • Picklers: 82
  • Smokers: 60
  • Stockmakers: 54
  • Tobacconists: 70
  • Tallowmakers: 104

18226 of Goú Nḱûshä Ni̋ēkēä's population work within a Foundational Occupation.

26028 of Goú Nḱûshä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 3848 (8%) are noncontributers.

Points of Interest

Goú Nḱûshä Ni̋ēkēä's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Goú Nḱûshä Ni̋ēkēä suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. Goú Nḱûshä Ni̋ēkēä created a local delicacy in 's honor which is served at festivals.

History